Judgment of the Pharaoh
Trap Normal

Judgment of the Pharaoh

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Pay half of your Life Points. Select and activate an appropriate effect which can be applied: ● If "Yu-Jo Friendship" is in your Graveyard, until the end of this turn: your opponent cannot Normal Summon, Set, Flip Summon, or Special Summon a monster(s) or activate an Effect Monster's effect. ● If "Unity" is in your Graveyard, until the end of this turn: negate the effects of all Spell and Trap Cards on your opponent's side of the field, and your opponent cannot activate or Set Spell or Trap Cards.




 
 
AI Power Analysis
Floodgate/ControlConfidence: MediumEvaluated Oct 9, 2026
53± 8/ 100
Power Score
Intrinsic 54
Deck 53

Judgment of the Pharaoh — Power Evaluation

Final Score: 53 ± 8 · Confidence: Medium

  • Intrinsic: 54 · Deck: 53 · Meta: provisional
  • Primary role: Floodgate/Control · Secondary: Removal/Negation

Why it scores here

Judgment of the Pharaoh is a reactive Normal Trap that converts a set backrow into a turn-long lock: with Yu-Jo Friendship in the Graveyard it stops summons and monster effects, and with Unity in the Graveyard it negates the opponent's Spell/Trap effects and stops S/T activations. The cost is half your Life Points and both modes depend on specific Graveyard cards, so the score is capped by that setup requirement. The card has no body and no card advantage, so its ATK/DEF-free nature earns nothing on material or economy; the score comes almost entirely from effect interaction, with accessibility and deck breadth (24 archetypes, 1 to 3 copies) as supporting evidence.

Axis scores

Axis Score Evidence
Accessibility 50 Set Trap with no searcher; live only when Yu-Jo Friendship or Unity is already in the Graveyard, which the partner data (94.4% and 72.2% co-occurrence) suggests is common in its decks but does not prove per game (inferred).
Combo & Conversion 20 No combo boards supplied, and the card creates no board on its own; it only shapes the opponent's options for one turn (inferred from text).
Resource Economy 20 Costs half your Life Points and returns no cards, so it is a pure cost with no refuel or advantage (verified from card text).
Effect & Interaction 70 Strong, turn-long lock or board-wide negation of opposing Spell/Trap effects, hard to play around once the Graveyard condition is met (verified from card text; strength is inferred).
Material Utility 0 A non-monster Trap that can never be Summoned as material, so this axis is zero (verified from card type).
Resilience & Flexibility 35 Set backrow that a board breaker can remove and that only lasts the current turn; no recursion or redundancy (inferred from text).
Deck-Building Efficiency 60 One-copy-friendly: 18 of 36 decks run one copy, with no garnets and no lock on the deck, but it needs Graveyard setup from partner cards (observed from deck data; setup cost is inferred).

Calculation

Weight profile: 0.7 Floodgate/Control + 0.3 Removal/Negation. Intrinsic ≈ 54, Deck ≈ 53, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Turn-long board-wide lock or negation once the Graveyard condition is met
  • Works across 24 archetypes, so the card has many homes
  • Cheap to run: 1 to 3 copies and no garnets

Weaknesses

  • Needs Yu-Jo Friendship or Unity already in the Graveyard for either mode
  • Costs half your Life Points with no card gain
  • Zero material or body value; it is a Trap only

Counters / choke points

  • Board breakers that destroy set backrow
  • Opponent effects that act before the Graveyard condition is met (inferred)

Best use

Floodgate/Control trap for a turn-long lock once Yu-Jo Friendship or Unity is in the Graveyard. Decks: Orcust, Eldlich (Golden Land), Lightsworn, Fairy Tail.

Evidence & gaps

  • Verified: Normal Trap with life-point cost and two Graveyard-conditional modes (card text); Legal in TCG, OCG and MasterDuel (formats); 36 sampled decks, avg 1.86 copies, 24 distinct archetypes (deck data)
  • Observed: Yu-Jo Friendship co-occurs in 94.4% of sampled decks and Unity in 72.2% (top partners); 18 of 36 decks run one copy, 13 run three (copies per deck)
  • Inferred: Turn-long lock is strong and hard to play around once its Graveyard condition is met; Accessibility depends on Graveyard setup from partner cards; Floodgate role is the right primary role from text, pending combo data
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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